![]() ![]() In addition to making the army better, all technologies in this category also increase the supply consumption of your armies, something to keep in mind if you're short on money. ![]() The quality of a countries land forces is a dominant factor in deciding the outcome of battles and thus the outcome of wars. Unless they have powerful allies, all countries will have some military involvement, whether they be attacker or attacked thus it is beneficial to have at least some technologies in this category. ![]() Remember there is no right answer when it comes to tech choices.Īrmy technologies make a nation's land military better. Your priorities will change vastly depending on what country you're playing and even with the same country you can pursue lots of different strategies that require different tech paths. The purpose of this guide is NOT to tell new players what to research and when, but rather to give guidance on what tech categories might be useful for different strategies as well as remind the player of some of the more important/interesting techs that might not be as obvious to new players. For information on how different tech schools alter the points cost of certain technology categories, see the tech schools page. For more information on how your daily research points are calculated see the research & technology page. The amount of research points you get each day varies. To research technologies a nation needs to accumulate research points. Each one of these has five subcategories and each subcategory has six technologies you can research which grant a bonus and/or have inventions that provide a bonus when their respective invention triggers. There are five major technology categories: Army, Navy, Commerce, Culture and Industrial. In sum technology is the difference between a won and a lost battle or war, an industrial behemoth and a feudal society, a society of educated elites or a society of uneducated serfs. Technology and more specifically choice of technologies can make or break the player's nation as it is critical to get to technology first or at least not fall too far behind in certain technologies. Technology is critical to the point where the existence of a nation can depend on it, and beyond that the difference between becoming and staying a great power and mediocrity as a nation. Technology is a beneficial and completely necessary part of Victoria that is able to benefit nearly every part of the player's nation. For the mechanics of technology and research check Technology ![]()
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